GROUND BRANCH reached version 1.0 on July 16 with the Operations prologue, Extraction mode, a substantial enemy-AI rework, armor and door systems, revised locomotion and weapon handling, new and rebuilt maps, additional equipment, and a refactored technical foundation.

That breadth produces a capped 100 Patch Impact score and a 94 Reinstall Signal. This is not merely the Early Access build with a campaign label attached; the tactical rules, mission selection, and moment-to-moment handling all changed.

Operations gives missions a campaign frame

The Northwest Pakistan hotspot contains two voiced operations, Onyx Flame and Gilded Arrow, played in sequence. They provide the prologue rather than a full campaign, so 1.0 establishes a beginning and a delivery structure more than a finished long-form story.

Extraction is a new solo and co-op hostage-rescue mode. Captors react to combat, the hostage can follow or move to commanded positions, and teams can hand control between players. It is available on five maps at launch.

Campaign-minded players and co-op groups gain the clearest reasons to return. Solo players benefit too, but one major promised aid is missing: friendly AI has been moved to version 1.1 and Chapter 1.

Protection, movement, and enemies all need relearning

Hard armor now depends on individual plates with limited coverage and added weight. Soft armor protects broader areas against pistol rounds. Hit reactions can disturb aim, locked doors can be breached, and door replication has been revised for online play.

Enemy AI now sees farther, reacts more consistently, uses morale and suppression, and behaves differently around guard points and retreat decisions. Movement and weapon handling use a new animation set and retuned speeds. Returning players cannot safely assume old timing, exposure, or loadout tradeoffs remain correct.

That produces a Returning Player Tax of C. Start at The Farm, rebuild a familiar kit with explicit armor choices, and run a known map before attempting the Operations prologue.

The map package includes Border and Outpost, full remakes of Airbase and Hospital, an overhaul of Creek, and smaller revisions elsewhere. New weapons and equipment widen kit choices, while crash, VOIP, spawn, round-start, and visual-effect fixes support the launch foundation.

Known problems matter. The Extraction hostage can slow down or struggle with pathing, animation issues remain, rare wall-visibility edge cases are acknowledged, and an unusual friend-join sequence can produce an invalid player count. Friendly AI’s delay is the largest gap for solo tactical players.

The best first hour back

Use the training space to verify movement speed, aiming sway, armor weight, and door interaction before joining a live team. Then run a familiar quick mission to separate map-memory mistakes from new AI behavior. Extraction should come after that refresher because hostage commands add another failure condition. This sequence favors returning players who want to learn deliberately and protects co-op groups from discovering basic control changes in the middle of an operation.

Compared with the last Early Access build, 1.0 is a genuine return point because it combines content with systemic and technical change. Players waiting specifically for a mature friendly-AI campaign may reasonably wait for 1.1; nearly everyone else has a strong reason to reassess the game now.