Better Than Dead Update 0.30 launched July 15 on PC with Level Select, mission ranks, best-time tracking, a completely new mission, and a substantial rework of Blood Funds This. It is the first recent update that changes both how much there is to play and why a completed mission is worth playing again.

That combination reaches the standalone threshold with a 45 Patch Impact score. The Reinstall Signal is 63: the campaign is still an Early Access work in progress, but returning players now have a practical route back to specific missions and a reason to improve their runs.

Level Select turns completion into a starting point

The new Level Select menu lets players revisit completed missions without replaying the whole sequence. Best times and ranks add an explicit performance target, turning the game’s fast, lethal encounters into repeatable score-chasing challenges.

This benefits players who enjoy learning a route, shaving time from a run, and refining aggressive close-range combat. It also helps returning players because they can revisit a familiar mission before committing to the newest material. Players interested only in fresh story progression gain less from the ranking layer, but they still receive a new mission.

Level Select initially supports English only. That is the clearest unresolved limitation in the official notes, especially for a feature meant to become the main doorway into replaying the campaign.

A new mission expands the route

Update 0.30 adds a completely new mission and reworks Blood Funds This. The developer describes the revision as substantial rather than a cosmetic rearrangement, so returning players should not rely on memorized pacing or positioning in that section.

The update also adds new music. Together, the mission and soundtrack work make 0.30 feel closer to a content drop than the succession of narrowly targeted Early Access fixes that preceded it.

The practical loser is anyone waiting for a finished campaign. Better Than Dead remains in Early Access, and one new mission does not convert the current build into a complete release. The patch improves the shape of what exists; it does not settle the final scope.

Combat flow gets a useful mechanical adjustment

Players can now reload while sliding. In a shooter built around rushing close, triggering bullet time, and maintaining momentum, removing that interruption should make recovery between engagements less awkward. Balance adjustments, audio work, and minor fixes round out the build.

The Returning Player Tax is B. Level Select makes navigation easier, but the game still expects players to recover its unusually aggressive rhythm. A safer first run through an already completed mission is more sensible than opening with the new material and assuming old timing will immediately return.

Update 0.20 focused on foundations: a Training Range, bullet penetration through selected materials, steadier aiming, and fixes. Version 0.30 builds on that work with replay structure and new content. It is a more convincing return point because it gives those mechanical improvements somewhere new to matter.

The official announcement does not establish how consistent ranks are, whether the revised mission pacing is better in practice, or whether controller input has advanced beyond the experimental state described during earlier development. Patch Rundown has not tested the build. For players who liked the core combat but exhausted the available route, 0.30 is worth another look. For those waiting on full-release scope, broader localization, or confirmed controller support, waiting remains reasonable.